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Can you survive here? The way home: finding (alpha)

A topic by D.I.G. created Jun 29, 2023 Views: 163 Replies: 2
Viewing posts 1 to 3

Hey!

The alpha version of the game about a rugged survival in the woods on an island is ready. All you have are matches. And bears.

I managed to survive. As I was coming back from the river without energy, I heard the rumble of a helicopter. I wanted to run to light the signal fire as soon as possible, but I could not do that. I could stumble, fall, and die. But I was in time. Not like the last time I had run from an angry bear.

https://gygavolt.itch.io/the-way-home-finding

I'll break this down from Positives to Negatives from what I've played so far.

-----------------Positives-----------------------------------

+Runs well

+ Nice sound design for the forest

+Character movement is smooth

+Overall mostly good main HUD design

+Good Crafting and Inventory menu's


-------------------Negatives----------------------------------

- Save feature doesn't appear to be functional, as an option to save never shows up.

- Opening after helicopter crash is a bit abrupt. You go from hearing the narration to rolling on the hill while the dialogue cuts out before finishing.

- The run function does not seem to work, though that could be from the injury you start with.

- I feel like Force should be renamed to Stamina, if that can fit, as it fits more with what the stat entails.

- Next to no options in the Options menu, especially to look over and re-bind keys.

- Hard to tell how fast time passes by, as stats seem to decrease at faster than logical levels in accordance with what can be determined by player. 

Thanks for the feedback!

My comments:

There is a "Save" function in the game. But it is only available after building a spruce shelter (in the menu of the shelter itself) or installing a milestone. I think I need to somehow warn the player about it. Honestly, this point was simply missed. And it's also not the fact that the save works correctly, although for the alpha version it is not so important. The total duration of the gameplay is probably not more than an hour and a half or two hours.

It's a bit strange. I've checked several times, the falling of the character and the helicopter follows immediately after the end of the narrative. Perhaps the pause should be increased. There needs to be research.

Quite right! You can't run because you're wounded. Definitely need to add an appropriate warning about not being able to run. Good point!

In the logic of the game: force is the ability to perform certain actions, while stamina is how quickly your force wanes. More precisely, the game has no concept of " stamina" in the usual sense at all. There is the concept of "tiredness". Gradually a character gets tired if he or she doesn't rest. The more tired a character gets, the less strength he has to move, craft, etc..., the more quickly his strength diminishes and the slower he recovers. And that's not all. There is a parameter in the game "amount of time without sleep". The value of this parameter is displayed by the color of the eye on the HUD. The value of this parameter affects the rate of decrease of all other indicators. In the future there will be an additional effect on gameplay: being without sleep for a long time, the character can fall and fall asleep at any time. Which can lead to illness.

Be definitely added in the next alpha version!

The worse the character's stats are, the faster the key parameters (thirst, hunger, fatigue) change. But the balance can still be changed in one direction or another. This is a subject of investigation.