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[GMTK game jam] Pawggle: Help poor-sighted adorable fur creatures by strategically positioning your pegs and immerse yourself in a joyous furry symphony

A topic by PandarooInteractive created Jul 12, 2023 Views: 137 Replies: 1
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Hello !
If you like Peggle, I'd love having your feedback about our GMTK's game jam submission Pawggle.
We're thinking about give the game a little bit more dev time and any feedback would be appreciated to know what could be the best things to improve.

You can try the game on your web browser: https://pandaroointeractive.itch.io/pawggle


Very fun idea! I even kind of like that you essentially have infinite balls to play each level with at the moment, especially considering the apparent RNG in the animals' shots and the pegs you get to place, which could otherwise end up making the game a lot more frustrating. But then again, I'm not sure how else you could keep the game challenging, so I understand if you'd rather fix it eventually.

Aside from the ball count issues you acknowledged in the game page, here's some minor gripes and thoughts I had:

  • For some reason you're able to place pegs outside the boundaries of the level. I'm not sure if that's intentional or not, but you might want to fix it.
  • I've noticed that the ball can sometimes get stuck between the gray bricks in Level 4 and force you to restart the level. Not sure if that's an issue in any other levels, though. 
  • The victory text seems to render behind the pegs, which is a bit distracting in Level 5 specifically since the gray pegs in the center don't disappear after clearing the level and end up obscuring the text.
  • Curved brick pegs have a weird collision issue that makes it so sometimes the ball goes straight through it. I don't know what the exact circumstances for it to occur are, but it's happened to me at least once, and I vaguely remember at least one other time the aiming arrow predicted it by going through the brick as well.
  • The zoom in + slow motion effect for the final red peg seems to be active for as long as the ball is within a relatively wide range around the peg, even if its trajectory is aiming nowhere near the peg, or if the peg has already been hit and the ball is resting on some bricks below it. This can lead the effect to draw out for a very long time, which can be quite annoying.
  • Finally, maybe you should eventually change the name and some of the assets to make the game look more distinct from Peggle? Potential copyright issues aside, it would help communicate to new players that it's a interesting game on its own instead of a mere ripoff.

All in all, pretty fun idea, and I'm interested to see where it goes.