(sorry for my english but im italian)
allright i point directly whats is a good implementation for the game
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.1 max slave cap over 40/50 slave (i love recruit story chararter but im arrived at a point to need to remove my slave for make room for them and im literaly waste time and resource to optimize it)
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.2 make possibile to invest in the city and other settlement
(example list)
-expand the city Armory (750 rep warrior guild ,250 logs,175 stone, 150 iron, 300 steel and 350 gold) [expand the pool and quantity of weapon sell to the local market, add trainer job/130 gold/]
- expand the tavern (750 rep worker guild,200 logs,150 stone,70 iron, 150 cloth and 500 gold) [increase revenue to waitress job, add innkeper job /50 gold 1 beer or 1 wiskey/]
-expand the library [750 rep magic guild, 300 logs, 200 stone, 20 iron ,150 magic wood and 1500 gold) [unlock new potion recipe, add library job /75 gold and random gem]
-built an house in eveln city (400 logs, 250 stone 220 iron 2500 gold and the citizienship of elven city) [unlock more trade and the possibility to build a garden for salvia an other farm for magical erbs])
-build an hunting outpost in the forest (350 logs, 150 stone, 120 iron, 50 steel and 1000 ) [unlock thick leather farming]
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.3 branding personalization, implement a system trough the date to personalize the tatoo branding if the chararter have it to use the branding to give extra point to a specific duty.
(example) you have 10 point to add like a bonus to farming skill, hunting skill etc etc. 1 point=1% extra (all point assigned are final)
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.4 implement some trade route with the other city
(example)
-elven city demand more steel in exchange for magical wood [5 steel for 1 magical wood], you can personalize the order to be 50 steel for 10 wood or more and you need to use a slave to conduct the caravan and complete the trade task, the velcoity of this task is related to your level of stable.
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i hope to give a good suggestion and see them on the game :3