First off, the first cut scene was Mwah beautiful, I liked it! sweet and short, I didn't get to the over-world; but I hope we'll be able to interact with the pair we see in the beginning
Now onto a slight nick-pick, I got a little confused on how to finish a quest, my first instinct was to click on the quest giver, but I eventually figure it out. a good piece of advice I've heard is too always assume your players are dumbos, but don't hold their hands
It also feels too grindy, while I was interested in the skeleton uprising. the combat isn't engaging enough and due to it being the main focus due to the grind, I quit rather fast. there's alot of ways to change this, getting more creative with the quests, leaning into the story, adjusting the gameplay, making it more Souls Like. or something else! as long as it chases the fun
Overall, I'm excited to see where this game ends up, and hope it ends out bloody fantastic