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IcyIbis' FTAG Mods

My mods for the Twine version of the game Fatty Text Adventure Game · By IcyIbis

Feeder Expansion - Info Sticky

A topic by IcyIbis created Aug 06, 2023 Views: 1,259
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Developer (2 edits)

Feeder Expansion

The Feeder Expansion adds the ability to feed enemies in combat. To help in that endeavour, the mod also adds in a simple crafting system for cooking new meals alongside a handful of quests to unlock more powerful recipes, as well as spells for lazy mages to simply conjure them up.

Features:

  • Feeding. If the enemies can feed you food to beat you in battle, it's only fair that you get to do the same, right? Now you can feed them food from your inventory to weaken or defeat them (against enemies where it's appropriate, at least).
  • Meals. In order to make the process of feeding run more smoothly, more substantively-sized foods are available as meals. Meals can be bought from the restaurant, cooked in your kitchen, or conjured from thin air by magic. As you progress, you'll be able to cook and conjure more filling or appealing meals to help with the demands of hungrier enemies.
  • Cooking. All those random foods you pick up on your adventures wasting space in your inventory? Why not store them away as ingredients to turn into meals? Cook meals in your home using the ingredients you've stocked up, unlocking a handful of new recipes as you complete quests.

Mechanics and Info

Feeding

During combat with supported enemies, a new option will be available in the inventory menu to feed the item to your opponent rather than using it yourself. Some enemies might attempt to resist your feeding, but given the prevalence of hungry creatures there are also a lot that will welcome food without resistance. Once fed, there's a chance that the enemy becomes stunned - passing their next action as they're pacified by the food. Enemies can only handle so much food - once they're half full they'll receive a debuff to their abilities, and once completely full they'll be defeated. Not all enemies can be fed, and not all those that can be are feasible to fill up. Tips / Notes:

  • Since each item takes your turn to feed it, the bigger or more filling the better. Small foods aren't really worth the effort, so make sure to pack some meals or something even more sizeable!
  • Like with damage types, different enemies are vulnerable to different flavours of food. Feeding them a flavour they enjoy both decreases their chance to resist, as well as increases the chance they'll be stunned by it. Appetizing meals give a similar bonus to the next food fed, even if it's not one of their preferred flavour!
  • It's somewhat infeasible cost-wise to try and deal with every single enemy solely via feeding. Perhaps utilise it to overcome a few encounters, or feed an enemy halfway to debuff them for the fight.

Cooking

Cooking takes place in the newly-added kitchen in your home. Before you can cook any recipes, however, you'll need to stock up your larder with ingredients first! Most food items contribute a number of portions of particular styles based on their size, for example a slice of cake provides 1 "desserty" ingredients, while a roast chicken provides 2 "meat" ingredients. You can irreversibly turn items into ingredients in the special larder screen. "Other" ingredients can be used to pad out meals when you're lacking a particular ingredient. You can substitute any 1 missing ingredient type with 2 "other" ingredients. The substitution is done automatically, whenever you cook food that you're missing main ingredients for. Some recipes won't allow you to use substitutions, but such recipes are rare (as in, there's only 1 of them).

Spells

The basic spells can be acquired in the mage's guild's Creatorium, which totally was there beforehand. With them, you can create meal items with nothing but your mana. After acquiring a particular set of notes during your adventures, you'll be able to Inspect the notes and learn new advanced versions of those spells based on the quests you've completed and your current intelligence.

Quests

There's only two or three very basic questlines added by the mod, so don't expect anything substantive. Through them, you'll unlock new special cooking recipes. They involve existing characters, and while I'd like to give a full hint list to anyone stuck, I don't think there are any spoiler tags on this site... (Light mechanical spoilers for what you unlock:) What I will say is one revolves around making your food more filling (intended to help with more larger-bellied enemies), while another makes it harder to resist - I'll leave those of you with a bit of game knowledge to figure out what characters could be involved.

Once you've unlocked those, you'll eventually stumble upon the quest for the final recipe.

What's missing?

There are a few things lacking / that could be improved upon with later updates, but don't count on them happening - I'm done with this project.

  • Generic narration and effects are used for most enemies, rather than specifically-tailored stuff.
  • None of the special effects of a fed item will do anything - you can't feed an enemy a stretchy fruit to have its stomach expand larger, for example. Only the fillingness of food matters at the moment.
  • Not all enemies who reasonably should be feedable are (mostly bosses) because of the extra effort needed to make it fit with the scenarios they appear in.

Changelog

Mod Pack Release 4

  • Ported spells to new system
  • Fixed the Creatorium being available when the mod is disabled (oops)