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Yin's Birthday Bash Reimagined

Celebrate Yin's birthday and collect his presents · By Nicec00lkidd, Jinx

so theres a bug(?) i guess, or just a side-eye from the devs.

A topic by Evening created Aug 11, 2023 Views: 174 Replies: 6
Viewing posts 1 to 4

whenever you trust yin (complete ass battle to figure out what that means) and whenever im close to my house, im just stuck, no moveemnt, no anything.

Developer

aww shucks. will get to fixing that tomorrow

(1 edit)

and the worst part is that its extremely easy!! like bro i cant die somehow!! (the boss battles, not the mode itself, the mode is a suffiling enough challenge, really fun! as for the boss battle...) the only thing i would recommend is making your hp have a combo meter like the combo meter in the boss battle, but the more damage you take, the more the combo rises, thus the more damage you take, just a suggestion {btw can you add like numbers on health bars to see how close you are thank you apprechiated} i beat the game like 3 times and i still get stuck, i tried even not eating the cake and that did....well....nothing really. it would be really cool if the style meter {combo} actully had a rank and you would get it and it would appear in the mode selection, really cool recreation of the original game thank you nicec00lkid for this game, also all the soundtracks are a banger but the escape (red pilled crack guy) is really short, maybe longer? anyways i love the game where can i get the soundtrack wherecani were-

Developer

thanks for all the kind words! the game is pretty easy although i do plan to add hard mode someday. interesting ideas you have there too! the soundtrack will be available on bandcamp soon btw

thank you! the hp taken multiplier would be a good addition, as in hard mode every time you're damaged the hp taken mutliplier would first add +2 to that multiplier instead of +1. thanks for the kind words aswell!

Developer

i think the worst part about these bugs is that they ONLY appear in-game, and not in the unity editor. very annoying lol!!

Developer

uploaded v1.0.1. hopefully this fixes the issue you had!