Hi!
I'm a Godot Developer, and I was trying to optimize my web builds (made with Godot 3.5.2) for itch.io releases. One particular thing I was trying to do was to:
- Zip the engine .wasm and game .pck files together, reducing the size of both files.
- User unzips the file on their own browser and loads the game.
It's a really small optimization but I was interested in doing it to understand a bit "how much" I could optimize from my builds. I was able to reach the point in which I could unzip the files and restore the binary blobs in the user browser, but I couldn't figure out how to load the blobs themselves on the Godot engine js bootstrap - itch.io returns an error everytime I try loading a `blob:` generated URL. From what I understood looking into this problem, it seems this is a security config and itch.io simply won't load the blob files from the user browser, but I'm not 100% sure. Have anyone tried doing something similar (loading js blobs on an itch.io game)? Is that even possible?
Thanks!