I am currently developing 1.1 of Double Edged Sword. The main goal of 1.1 is to improve the difficulty of some levels, fix up the .zip file and Web GL, adding checkpoints so that you don't restart from the very beginning of the level, but the last checkpoint you touched, and most important, actually making the game playable and not way to hard! Here you can post ideas for the new update, how you feel about the update, some questions about the update, and anything else related to the update!