Hey Liam,
Firstly, I love your dedication to this series, and I appreciate all the hard work you've put into it, I'd like to point a few things out as I genuinely would like to see Smash Ringtail Cat improve and reach more people.
I bought and played the digital deluxe version (not finished my playthrough yet) I just wanted to bring a couple of things to your attention that are causing difficulties with progression.
here is a list of some important issues to look into and some suggestions overall.
- At the end of one of the Dr Glitcher castles there's a spring board that launches Smash upward and you have to aim between some instant death glitch boxes. Nothing wrong with that, but if you die, or run out of time in this section, no matter how many lives you have remaining the game quits to the main menu forcing you to have to reload and start the level from the beginning.
- I like the ranking system and love the secret coins, but it might be helpful to have some indication of what the point thresholds are to achieve an A rank? As a suggestion perhaps put the rank letter you are currently achieving next to the score on the games GUI.
- I like the variety of combat moves you can do with the characters and each feel unique from each other, (Bash's flying kick is the most satisfying to use!) There are however numerous issues with the controls causing the characters to get stuck in scenery, or certain moves to feel a little underpowered. Smash being the main character I feel his punches could be more visible, its currently a little difficult to tell if you are actually hitting the enemies at the moment. perhaps a visual can help with that?
- The other versions of Smash Ringtail Cat that i 've played in the past had more level variety with how they look, (forests, cyrstal caves, castles etc) and this one starts strong but there's a lot of levels using the same grey castle tiles before it gets back to the forest. (i'm at the point in the game where you are sent back to the alternate timeline to find the gems!) Not that this is a huge issue, I just think it would be nice to have more of a visual mix in the levels.
- I love all the extra work you put into the cutscenes and the story, the new animations are more ambitious and show more movement, I'm genuinely impressed with them. some of the text though slightly overlaps at times on a double line, perhaps increase the spacing slightly to help this.
- Also with the text, try to use a spell checker and just double check that the sentences are structured correctly, I saw a few mistakes here and there so if you can get someone to go through them and grammar check them that would be a huge improvement.
I hope all that was useful and helps towards the constant improvement you are striving for, I've had a lot of fun playing them over the years and have really enjoyed seeing it go through numerous changes and improvements. Thanks for your continued efforts! I'll be jumping back in to KICK SOME TAIL as soon as I can.
Kind Regards
Brendan Toy - Project Level Studios