I'm currently making a real-time strategy game and I am wanting feedback on an idea I have. I have finished the skirmish mode and want to make a conquest mode kinda in the vein of COH2 Ardennes Assault or COH 3's Italy Campaign where you can move around units on a larger map to then wage battles in the skirmish mode to take over regions. My main issue is in figuring out how to handle units made on the map level using map resources (e.g. you get resources per turn and use that to create units to send to attack/defend regions) versus those made in the battle sequences (e.g. you get resources in the battles themselves in real time by capturing settlements which allows you to directly deploy units into battle). Should these be entirely separate in that anything made in battles only exists for those battles? I could also make defence buildings stay behind, though that could be cheesed. Maybe I could make it where the map-level units bring in more units and determine what you can build in the battles to make that division clear? I'm just not entirely sure since I have not been able to get much of a look at COH3 to see entirely how that handles, or whether this particular feature was received well.