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2023 August Report

A topic by ashtorak created Sep 02, 2023 Views: 110
Viewing posts 1 to 1

Very busy with bringing stuff back to the Unreal version. First time I missed the first of the month for the report even!

Progress has been very slow unfortunately. I couldn't really copy paste much from the Unity version, and every time I gained a little something by it, I lost it right away when taking care of the multiplayer stuff. Sure, we have multiplayer now. It's fun and all, but I don't know, if it's been worth it.

At least a little bit of content for Twitter and Youtube fell off from the multiplayer test sessions in August, so it helped to increase the contributions a bit again. There were also two new builders, but both anonymous so far.

Contributions this month were: Itch 42 $ and Patreon 135 €.

I also made a payout again from Patreon over 127 € as it works within a day there . I needed it as I'm pretty much broke now. So there won't be any investments for some time probably or rather everything will be invested in myself to keep me going :D

I have basically two options now: Apply for social welfare and continue on a shoe string budget to be able to invest all time in this and hope it grows quickly now or get an actual job and work part time on this. I'm not really a part timer though and progress would probably come close to a stand still. So I might have to go with the first option, at least for a little bit.

Also, I applied for an Epic Mega Grant at end of May and now finally got a mail that they reviewed it, but didn't select it for a grant unfortunately. That would have been epic right now in the current situation, but I guess, my application was a bit too scuffed maybe. For example, I included a link to a test build of the Unreal version (which was pretty crappy at that time anyway), but later deleted the file when cleaning up my google drive without thinking about the application. So when they tried to open it now in August they just got a broken link. xD

Oh well, maybe I try to re-apply a bit later when the Unreal version is in a better state.

Finally, I want to give a shout out also to all the smaller contributors on Itch and Patreon, that I don't write individually to. Even though it's not too many people yet, I have to draw a line somewhere or it will get too much for me. If you are one of them, just know that I see every contribution with your name or email and everything is highly appreciated, thank you! :)