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[VN] Synthetizing Love

A topic by Chiara created Sep 08, 2023 Views: 492 Replies: 13
Viewing posts 1 to 12
(7 edits)


DEMO out now - download here


Hannah, a young University student, spends her days leisurely with her friends Chikara and Yvonne until what seemed to be a forgotten memory from her past makes its way into her life once again. Will she lean on her friends to finally face her past and maybe find love, or will she keep on running away, losing everything she holds dear?

There is only a demo right now, which follows the prologue of the story, but right after that, the game will branch into 3 different routes in the full version, one for each love interest.

I hope the story so far does its job of getting to know the characters, their strengths and weaknesses and the relationships that they share, which are the main point of this game. Hannah, Yvonne and Chikara have been my original characters for around 5 years and I'm so happy to see them in their own game now!

The "Synthetizing Love" demo was created for the Yuri Game Jam in around three months mainly by myself, but I was also aided by some wonderful people like artists, composers and translators. You can find all their names in the credits. As of now, the game is only available in English, but more languages will be added throughout the month of December, so follow my devlogs to know when, and if, your language will be added ^^

I hope you enjoy the game and let me know what you think! This is my very first game so I'm sure there are a lot of things to work on for the future.



Hannah (center) with her friends Chikara (right) and Yvonne (left), plus the three love interests.


  • HANNAH: main character; American. She's obessed with science and chemistry. Her greatest desire is becoming a renowed scientist.
  • CHIKARA: one of Hannah's best friends; Japanese. Always calm and collected. Her cold stare scares people, but in reality she has an extremely warm heart.
  • YVONNE: one of Hannah's best friends; French. Dreams of becoming a teacher loved and respected by all students. Loves to gossip.
  • LOVE INTERESTS: can't reveal anything for now, but my hope is to have three of them. The silhouettes in the banner above are temporary and may different from the final designs.
  • PROFESSOR PASCAL: University teacher. Hannah is his lab assistant and loves to make him angry.
  • MR. HYDE: Hannah's cat, adopted from the shelter~
  • More characters to come, maybe???

Now that the demo is out, I need to focus on the rest of the game. My goals should be:

  1. Write the first route entirely;
  2. After editing and proofreading it, input all the text in the engine;
  3. Draw any additional sprites needed;
  4. Release the new route;
  5. Repeat for the other two routes;
  6. Hopefully translate the full game as well.

I'm not sure releasing one route at a time is the right idea but I figure it would take way too long to develop them at the same time and people would probably forget about the game. But now that I don't have any deadlines, there's always the option to change my mind and change whatever I want!

Well, I think this is all. Please continue to follow the game's development and leave some feedback on the demo, if you played it!

See you soon!

Hi! if you want help with original music, i can compose for you for free! contact me on here or from whatever medium you want if youre interested.

Hi! I'm focusing on other stuff for now but maybe I'll get in touch if I decide to look for a composer ^^

(1 edit)

Still working on the prologue and I'm not completely happy with it, so I might go back and rewrite a few things. I'm afraid to change things too much and having to adjust the entire story, but if it's necessary I don't really have a choice.

In the meantime I worked on character designs and these are, probably, the main characters' final looks. Hannah is supposed to be pretty short and Chikara quite tall but I might need to adjust the proportions a bit.


I'm also slowly working on the UI but there are a few things I still don't understand about TyranoBuilder which are kind of delaying my work.

The prologue is now around 11k words and I think I wrote everything I wanted to write. I'm now having some friends proofread it for me and there may (although I'd say "surely") be some things that need to be edited, but otherwise I believe it can be considered done. There is a very emotional scene right at the end and I'm not sure it's working as intended, so I hope the proofreaders will be able to help me with that, unless I only find it weird because I've read it too many times lol I actually teared up when I first wrote it ^^"

I'll take this chance to put aside writing for a bit and focus on art, finally. You already saw some designs, so here is a prototype of the in-game menu. Unfortunately I still can't understand how to implement settings in TyranoBuilder so if anyone knows, please contact me!

Say hi to the chibis! They probably will change depending on which route the player is in. This will appear in the prologue

Hopefully next time you see me I'll have more designs to show you~

After completing the prologue, I dedicated a few days to work on designing and implementing UI, as well as designing more characters.

I had some trouble with html but it's incredible what some research and a lot of trial and error can do! Text boxes and buttons are finally fully functional~ Now I "only" need to do the same for the save and load menus, settings and CG gallery. Help :')


As for character design, here are Hannah's love interests in their work uniform, since that's how she meets them for the first time. They'll have other outfits for the rest of the game. The only characters left are Hannah's professor and her cat (given I don't decide to add more people to the story). Thing is, I can't draw cats, so I know I'm gonna regret this lol

Starting tomorrow I will start to write the first route, although I still don't know who I'll begin with. The jam will begin soon and there's still so much work to do!

(1 edit)

This devlog is a bit different. I haven't made much progress, because I decided to actually develop the prologue and make it playable, so that I will surely have a working demo for this jam. I do hope to add at least one route, but I'm afraid I won't be able to finish everything in time, so I took this decision. Which leads to the title of this post.

I realized I can't do everything alone and decided to look for volunteers (as much as I hate it, unfortunately I can't offer payment) for these two positions:

  • BG ARTIST: I'm not looking for anything super realistic. Simple and stylized backgrounds would work really well, I think, but what matters most is that they somehow fit with the sprites' style. Don't worry about it too much though, just leave your portfolio and I'll see for myself.
  • COMPOSER: the game is a slice-of-life romance VN, so I think something soft and relaxing would fit? Although it also deals with heavy subjects, like homophobia and bullying, so the atmosphere will turn heavy sometimes. Honestly, I'm not really sure. So if you know your way with music or can even help me choose from free tracks, I'll be really grateful.
    No longer looking for a composer!

I managed to find some backgrounds, although not all of them are exactly what I need, but music is the biggest issue, since I don't exactly know what to look for.

If you're interested in the project and can help, please get in touch with me on Discord (tenshiyoru) or by e-mail at tenshi.yoru.art@gmail.com

----------------------------------------------------------------------

Other than that, I can show you a bit what the game looks like right now. Sprites aren't done yet but they will as soon as all the text has been implemented in the engine.

Yvonne, Hannah and Chikara talking during the first few minutes of the game.

Hannah alone in her room. I made a mock-up of her house on The Sims 4 and plan on using it as a base to make my own background but perspective is my worst enemy and I'm not sure I'll get anything good.

First choice in the game, with Hannah being her short-tempered self. Still wondering if I should make the text box disappear.

Work in progress of Hannah's chat screen. Group's name sounds cheesy but that's Yvonne for you lol


Let me know what you think of these little updates!

As of today, all the text from the prologue has been added to the game! Along with all the respective expressions for each sentence. As it is right now, it could actually be played, but a lot of things are still missing or incomplete, like sprites, backgrounds and CGs. Speaking of CGs, I may need to take a few of them out, at least for the demo. It will depend on how much time I have left. I will take a general look at the game to make sure everything looks good and then I will finally jump onto the menus. I still need to create the title screen and I'm not really sure what to do with it yet.

On an even more positive note, I have found 2 composers and a background artist! I still need to figure out how to efficiently communicate with them, since it's my first time leading a project, but I love their work and hope to create great things together~

Ideally I would have a fully functional demo ready for the end of the month but I don't want to make any promises because I easily get overwhelmed.

Objective for next update: check that all the text is working, check that all the choices work as intended and create and implement all menus.

Just a quick update to let you know that I've decided to start looking for translators!

I'm not looking for any languages in particular, but I'm already set for English, Italian, Spanish and Russian, so anything other than those four would be good. There's only a little over a month left until the jam's end, so it's important to start soon if I want the translations to be ready in time. And as I've said before, this would be an unpaid position unfortunately.


(screenshot of settings menu, just to show you some progress)

If you can help with any language other than the ones I mentioned before, please contact me! You can do that on discord at tenshiyoru or by email at tenshi.yoru.art@gmail.com

I can't believe I'm finally saying this: all the character sprites are done! It took a while and I'm more tired than I thought I'd be, but at least one of the important parts is done. I think I'm going to work on the title screen next.

(There is actually one more character I haven't shown but I figured it wouldn't be fun to reveal everything :D)

I haven't made any progress with music and backgrounds yet but I'm relying on volunteers, who obviously have stuff going on with their lives, so I'll try to give them a hand when I'm done with all the other stuff. Still, I'm loving the stuff I've received so far and I can't wait to show you~

On the other hand, translation in going really well! Three languages have been completed and in a while I'll start adding them to the game, hoping to have it tested before I have to publish the demo.

I've already decided that I will release it for the jam no matter what. It may be incomplete, it may need at least one or two updates, but I'll make sure that it's playable at least. It would lose all meaning if I missed the deadline.

Now, I'll take at least one day to rest, maybe playing some video games! And then I'll come back, hopefully, stronger than ever~

(2 edits)

It's been a while since my last update but I'm not really sure what to say. Have I actually made any progress?

Technically, I have. All the menus are now fully functional and I've had to fix a lot of things, which really stressed me out.

- I still don't know how to create functional pop up windows, so I had to find a workaround for the language selection.
- Language selection now works perfectly, but I won't be able to implement languages other than English before the jam's deadline, which means I'll have to do that in a later update. At least this will give time to my translators to test the game.
- The save function wasn't working because of a software specific issue and so I had to find a workaround, deleting quick save/load and replacing them with normal save/load. Now the game's menu feels a little empty, but at least it works and who's to say I won't add something interesting in the full game 👀

Is this everything? I don't rememeber, honestly, but it still feels like I haven't actually done much. The music is still missing and I've only completed 2 CGs so far. I'm trying to focus on the most important ones but I wonder if I'll be able to finish them all in time?

Time is running out, help T.T

Deleted 230 days ago

Thank you ^^

I don't remember if I mentioned this in a past devlog, but a while ago I got two composers to help me with the game's music. Well, one of them has been silent for more than a month, so I had to take them off the team; the other made a couple of tracks for me but, due to personal reasons, can't finish the rest of the work on time. So for now I took some time to find some emergency free music tracks and added them to the game. I really don't have the time to test how well they fit each scene or if there are any problems, so I asked a friend to test the game for me. Hopefully I'll have some feedback soon. I really like my composer's music, though, so I hope to be able to replace the free assets with their tracks in the future, or to at least add them to the full game.

(preview of two CGs, showing Chikara and Yvonne)

In the meantime I'm working on CGs and I'm doing quite well but not too much. In total there should be 14 CGs and I've completed 6 of them, plus I'm halfway through the 7th one already. I'm doing what I can but some of them require backgrounds (it would be awesome to give all of them a background but I'm taking some shortcuts) and they're my weakness, so it takes some time to get something decent.

As long as I manage to complete the most important CGs, my artist finishes that one background I really need and the music is somehow ok, the game could be released in time for the jam. I really, really hope I can do that!

(1 edit)

The demo is finally out!


You can download it here

I can’t believe that I not only made a full fledged demo but I even did it for a jam, in three months. This is insane.

To be honest I didn’t have the confidence to even last a week, in the beginning. In the past I tried twice to work on a game but I didn’t even manage to write the story, I just abandoned the projects as soon as the initial excitement wore off. But it was different this time, especially thanks to a friend.

Thanks to the jam’s discord server, I found other people who showed interest in my game and I found some interesting projects as well. Seeing how everyone was working hard really drove me to give it my all.

Of course, despite doing most of the work on my own, I couldn’t have made it without all the other people who supported me either morally or materially (or both) with art, music and translation. The demo may be not “perfect” yet, because it’s still missing some original backgrounds and music or translations, but I will slowly add them to the game with later updates throughout the month of December.

Right now the game is only available in English, but these languages will be added in a few days:

  • Italian 
  • Spanish 
  • Portuguese (BR)
  • Polish

In the meantime, the translators are also working on these other languages, which will be added as soon as they’re completed:

  • Russian
  • Danish
  • French
  • Malay

If you can help translate the demo (unpaid, unfortunately) in any other language, please contact me ^^

The game has a discord server where I am managing the development with the other volunteers but if enough people are interested, I may open it to the public! Let me know what you think.

That said, I just want to thank you all and hope you will enjoy the demo~
I will now take a couple of days off (I say, although I’m sure I won’t lol) and then go back to work. There’s still the rest of the game to work on!