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Pinnacle - The Five Kingdoms

A topic by Zorothegallade created Sep 09, 2023 Views: 157
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I'm glad to announce that I've finally released a demo of my game I'm happy with, getting out of the alpha "sneak peek" versions.

https://zorothegallade.itch.io/pinnacle-the-five-kingdoms

Pinnacle - The Five Kingdoms if a Strategy/Management game where your upstart mercenary captain wanders the no man's land in search of wealth and glory, while the surrounding kingdoms are still reeling from their last war. You'll engage in tactical battles alongside a large and diverse cast of heroes, each with their own personality, while gathering recruits and weapons to form your own army and liberate various locations on the map and unlock new areas to explore.

Each hero has a unique combination of Species and class. humans, dwarves, therian, elemental mongrels, dragon, and many more species that populate the game world are represented in the cast of recruitable companions!

Heroes have their own Affinity stat - it will raise and fall depending on your actions and your performance in battle. If it gets high enough, it may lead to something good: let it fall too far and they may leave your party at a certain point.

Training (non-mission critical) battles can be fought repeatedly to gain experience and materials, and winning them will spawn a random event that will give you the chance to gain extra resources: if you clear them with a good performance (win in few turns, don't use too many skills or consumable items, don't let anyone get downed) the rewards will be even better!

Every hero has a limited number of skill slots that increases as they level up. You can either use them to slot active skills to use in battle, or passive skills that give an array of benefits.

Battles can become hectic affairs where every advantage counts: strike enemies from the side or behind for more accurate and damaging attacks, take cover in advantageous terrain like tall grass for a defensive bonus, and use the unique innate skills of the 11 different classes in the game to give yourself an edge.

The game's lore is rich: Reading books scattered around the towns or chatting with your party members at resting points will give you a wider view on the world, its entities and its history.

Plans for the future

The demo includes the first chapter of the game's story, including 6 story battles and plenty of optional side content. The future plans for the game include several features and story beats, such as:

  • Building your own fortress and conquering/allying with nearby settlements for a steady resource income
  • More unlockable events featuring your companions, including romance questlines for some of them (with diverse orientations included)
  • A storyline centered on the upcoming war between the Five Kingdoms, with choices leading up to one of six different paths (allying with one of the five kingdoms, or staying independent)
  • And of course, plenty more treasure, heroes, troops and side battles to find!