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CHROMOSOME EVIL 2

A topic by 16bitnights created Sep 15, 2023 Views: 1,123 Replies: 21
Viewing posts 1 to 20
(2 edits)





 Coming soon page STEAM : https://store.steampowered.com/app/2529770/Chromosome_Evil_2/
Early Acces ITCH.IO: https://16bitnights.itch.io/chromosomeevil2


Story plot
Actions take place soon after the events of Chromosome Evil 1.
An ancient Lovecraftian evil has returned to earth unleashing a deadly flesh organism upon humanity.
One by one the the governments and the infrastructures of humans fell.
In the Aftermath of these events, you are part of what's left of the army and it is up to you to ensure the survival of the human species.


Management Gameplay
As a commander, you will take control of a military convoy where you can:
- decide the equipment of your strike team
- assign personnel to different survival tasks
- craft better equipment
- research new technologies
- choose the path you want the convoy to take
- manage resource priority
- train your personel


Combat Gameplay
During combat, you take control of your strike team ensuring they will fulfill their objectives and return safely by choosing the optimal equipment and best tactical approach.

------------------------------------------------------------------------------------

Improvements in comparison with the original

VISUALS
- more polished cutscenes with some basic animations and parallax effects
- female characters
- all animations re-made and polished from the ground up
- all visuals polished
- new enemy types, we adjusted them to be more Lovecraftian
- new map types like forest and desert environments

MECHANICS
- zoom in function
- a dynamic fog of war
- new evolution system for enemies
- enemy destroyable body parts according to where the projectile hits
- new travel map system with a real-time mechanic
- building with floor layers(can travel between floors)
- full base mechanic (convoy) with deeper gameplay
- introducing the M.U.L.E.
- A lot of new skills for characters, for example, Mele combat now uses stamina
- Characters are now even more unique, we added personal perks and general perks in addition to the skills
- Game options are now at higher quality
- New weapons and new weapon mechanics such as sniper rifles, mele shields, barb wire for defense, medical pod, and so on
- static enemies that will wait for you in the dark

STORY
- PREQUEL: in the tutorial, you will play as the brother of the main protagonists from the first game
- MAIN GAME: action will take place after the military path ends from the first game(cannon ending)
- a lot more Lovecraftian plot, enemies and monsters






 



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Team
Popa Cristian Manuel - artwork, animation, game design, marketing, team management, testing, level design.
Sergey Dovganovsky - programming, animation, testing, balance, game design.
Developed under 16 BIT NIGHTS studio

  


Links
Discord chat group - https://discord.gg/J2E2YWK
Site - http://16bitnights.com
Coming soon page STEAM: https://store.steampowered.com/app/2529770/Chromosome_Evil_2/
Early Acces ITCH.IO: https://16bitnights.itch.io/chromosomeevil2


 

Here are the steps I take when creating #pixelart in Windows Paint.
The goal is to make FAST story panels(very limited time for development left) and they need to be simple and atmospheric.









I used a minimal color palette to keep the theme strong, later I also added some blur effects on some of them.
Preview:







And OFC parallax effect for maximum depth.






Also, some of them have some basic animation, and others have unique gimmicks like this one:






I am planning to use them as the intro for scenarios.

(+1)



We now experimented with enemy evolution systems and also with individual body parts.







For example, some body parts give certain bonuses and they can destroyed individually from the body.

And also damaged states for each body part.



And we finally got the ZOOM-IN function!






 

(+1)

this is definitely looking like an amazing game! Good job!

Thank you for the kind words! I just hope it wont fly under the radar since my time for marketing is very limited

Working on some Bosses







So little time for marketing and all that Sad((

We just released the trailer if you guys want to drop some support
 







And as a bonus, I just had a marathon of Aliens and The Thing movies so I made this scene in the game:


Here is a fast update, timelapse of environment tileset work:




and






and a test drive in the actual game(I forgot to place coliders for projectiles in vehicles but it will be fixed)




If any of you played XCOM, this above is a similar event to the base attack from XCOM, it has a high chance to trigger if the Aggro is at max level.

Minor update.

Adding more creepy stuff visuals and mechanics.
All sprites on the map must be placed manually but in the end its worth it.




Heavy Aliens inspiration, this is how the map looks like in the map editor(shadows don't appear in editor but they get generated in the game)




 Gentleman

Update: tomorrow work will be for marketing on steam next fest

Okay, the first day is over, and we got almost 1k WL.

It was a real nightmare to make the stream on Steam, so much text wall but we managed to pull it off.



Meantime we were also registered in the Dev Play festival and got in the finals for best marketing on a Romanian game  Well, hello there!

https://awards.rgda.ro/categorii-de-concurs/marketing-campaign/


Working on maps






More map design










More map work



More map work



More map work: apartments

We also added scanner




now its time for me to work a bit on travel maps.

SO more maps but these are easier to make






Testing some balance




Well I am a big fan of tremors so I made an inspired boss from it






oh we also added a cat ....



Some more work



We decided the release date for Steam release



Oh boy, more lovecraft inspired environments