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ERRATA Sticky

A topic by EfanGamez created Oct 02, 2023 Views: 331 Replies: 13
Viewing posts 1 to 5
Developer

Please post any errors encountered in the handbook here!

Avoiding spoilers to bystanders, in Index Page there is nothing revealed by True Sight. But one line of text next to Watcher seems like it was supposed to be revealed by True Sight but was accidentally written in regular white font.

Developer(+1)

OOPSY gonna change that with the Battlemaps update. Thank you so much!

Just read through the rules, and I noticed in the pre-made characters that multiples of them have a weapon called "K-12 sunder", classified as a pistol, but I can't see a weapon with that name listed anywhere. Checking through, I realize that K-12 sunder was probably an old name for the M-500 bulkshot, but it might be good to standardize that for clarity.

Developer

Noted! Thank you so much for letting me know, and yep, that鈥檚 it! Lots of name changes lol.

Oh, found one! The Void Jester enemy's tactics seem to be a copy of the Flesh Knight's!

(1 edit)

Also, under mechanics 1, it says "There are other options for rolling regarding Roleplaying Skills on page 6. ", but page 6 is the preface. Hope this helps, I'll keep looking out, really enjoying my read so far!

Developer

Thank you SO much! I鈥檒l be fixing these in the next update coming soon-ish! 馃挍

Hi, I noticed a small typo in the manual. In the Character creation the minimum HP is 30 but in the character sheets that are ready to play the minimum HP is 50.

Developer

Heyo! Thanks a million for that! I鈥檒l have that edited when I add the maps sometime this fall. Much love! <3

Hi again Efan, I'm answering you here because I think it's more of a errata than a question, how does the advantage and disadvantage work when it comes to flipping coins? I have checked the document and it only mentions when it is used and in which situations but it doesn't explain how it works.

Developer

Heyo! Thanks for the question! Gonna note this too.

Basically think of it as a d6 roll of advantage or disadvantage. If you have advantage, flip again, and if you get a single success you succeed. Disadvantage is the opposite way, and reduces your advantage by 1 per stage of disadvantage.

Say I do +3 advantage with my weapon, but because of something, I also have 1 disadvantage. That reduces to 2 advantage, meaning I flip two coins, and if any of them are heads, I succeed.

On the flip side (lol), if I have 0 advantage on a weapon, but now have 1 disadvantage, I flip 2 coins, and if any of them are failures, I do not succeed.

I need to go back and explain this because I can easily see how this can be confusing without a proper explanation. Thank you for your patience! <3

Don't worry, I really like your work and the GRIM setting has hooked me since I read the preface. If I may make a suggestion about what you just explained, I can think of another way to approach it. You see, as the system is based on D2 rolls, the advantage could be successes that make up for failures and in the case of the disadvantage it would be the opposite, failures that make up for successes, for example if I want to attack a group of Walking Graves and due to the situation I have a disadvantage of 1 and I roll 3 dices, let's imagine that I have 2 successes and 1 failure, then that 1 of disadvantage would turn one of my successes into a failure and in the opposite case if I have an advantage of 1, then that failure I get in the roll would be a success. This way you separate the re-roll mechanic as if it were a new opportunity to try your luck and the case of advantages and disadvantages as something more inherent to the situation of the PJs. I hope my idea helps you to continue with this great project!

Developer

Thanks so much; I really love the setting too; the expansion that鈥檒l release when it鈥檚 ready will be right up your alley then! And I鈥檒l definitely give that some thought. That鈥檚 an interesting concept. Hrm. Thanks so much! <3