Hi everyone. I wanted to share the latest release for my kinematics based melee combat game, meaning that movement and combat is not animated with keyframes, but dynamically respond to weapon and player position.
I took this approach because while I was heavily inspired by several realistic melee combat games such as Mount and Blade, Chivalry 2, or Kingdom Come: Deliverance, what I felt was missing as the limitation of your attack angles, with the first 2 titles only allowing left, right, up and down attacks, and KCD attacks can be easily parried or block with only good timing. This game allows higher levels of control over your weapon, with ability to pan it left and right and requiring you to utilize this mechanic to be effective.
I would love to see playtesters experiment with this new combat mechanic, and give some suggestions on it for the next version.