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Dev Log 2: Pitching a Game Idea

A topic by Janna Al-Hashimy created Oct 10, 2023 Views: 124 Replies: 1
Viewing posts 1 to 2

For this week, I pitched my climate change game idea to my team as a concept overall, I wasn’t sure how further I would go with it if we were to continue it and develop it. As I spent many hours thinking about how I could develop climate change in a good scope and yet unique gameplay …. many papers were scrunched up and tossed into the trash.  My process began with many ideas jotted down, real-world environmental issues listed as well as games researched that tie in both animals and climate change to a gameplay sequence. This was the hardest challenge for me as I'm very thorough with my research.

Anyway, going forward my team decided to make our game about misinformation passed on through social media and false advertisement. I do find this quite an interesting topic and I’m excited to work on it. As a team, we decided to take time individually to come up with a new method of gameplay for this specific topic. In my concept of this iteration, I want players to ultimately play in a world of lies and they must decipher who is telling the truth. Ultimately this would be a puzzle/adventure game. The gameplay will be through a series of prompts, you must piece together a narrative that is true and not derived from false information. We decided that our game would revolve around UI designs and puzzles which works well for our team of one artist and this project isn’t programming heavy. 

I think the way in which you and your team decided to split off and come up with unique individual ideas for the overall pitch you went with is really interesting. 

It's tempting to just go with the idea of the pitch someone suggested, without considering what others would add, but this solution is a pretty good fix for that problem. Having everyone pitch smaller ideas related to the big pitch idea you went with is a great way to expand on it. I wish you and your team luck.