Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Clarification on completeness of the game.

A topic by hadecynn created Oct 26, 2018 Views: 597 Replies: 5
Viewing posts 1 to 3
(+1)

Hi IGMC team,

Just want to confirm. Unlike last year, the entry we submit this year does not need to have an "ending", correct? It could hypothetically be the prologue or even just a chapter from somewhere in the middle of the larger story?

By extension, would a demo that focuses on pure mechanics/gameplay with very little story be penalized? 

Thanks!

(+1)

You probably want to show as much of a highlight of your final product as possible, so I would say you want to take a cross section, rather than focusing on one part at the exclusion of others. So you would want to focus on the overall feel of what you are trying to create, even if it is only 1 hour of that feel. That said, yes, you can put out a game that is just a prologue with no defined ending, or a middle chapter for that matter.

So what you guys really want is something more in the Vertical Slice Territory than a rough prototype?

https://itch.io/t/317351/judging-criteria

The judging criteria gives a good idea of what kind of stuff we are looking for. A vertical slice is probably going to hit on all those things better than a rough prototype will.

Uh....what is "vertical slice territory"?

https://en.m.wikipedia.org/wiki/Vertical_slice