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Duello

First Person Analogue Physics Based Fencing · By arcwalker

Update 0.2.0 Disarms and Free Running Sticky

A topic by arcwalker created Jul 22, 2016 Views: 785 Replies: 4
Viewing posts 1 to 3
Developer

Hey all,

For this months big update I have added a few new features and gameplay improvements. The first big thing is the ability to hold the left trigger to run around. You can use this to get yourself into a more advantageous position, just screw around, or more importantly to avoid being killed when you get disarmed, which is the second major thing I have added. If you hit an opponent in the hand hard enough they will drop their sword and have to fight with their fists. In the unarmed mode you can't directly do any damage but your lunge is replaced with a quick tackle that can be used to buy yourself some time to find and pick back up your sword, or to knock an opponent off of a ledge. Speaking of ledges there is falling damage now, and to showcase this I have added a rooftop location to the random duel starts, better watch your step!

Over the next month I will be focusing on cleaning up a lot of the animation (its still pretty janky) and making the controls more solid. About half the month will be spent on polish and bug fixes, but I also plan to add new weapons to the mix. At least two new swords will be available some time in August.

Like always if you have any feedback please feel free to contact me here or via email or @yngar on twitter. Thanks for your support!

When will AI be added in to fight? I want to play this game but I don't have anyone to play it with locally so if we could get a estimated date for online or AI that would be good. It's fine if you can't though

Developer

I do plan to add AI, but I don't have an estimated time for it. It will probably be 2-3 months. When AI is added it will be posted un the update notes here. Online play isn't planned due to the nature of the physics.

any idea on when the next update is?

Developer

Sorry it was delayed for a while due to life stuff. I'm getting back to work on it so the next one should be late November.