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Khel Engine Progress

A topic by KODMinistries created Nov 07, 2023 Views: 78 Replies: 1
Viewing posts 1 to 2

Extremely cool, after exploring the progress of this project you've done a great job so far.  I tested a light on a dynamic cube and animated the light in a circle which works so far.  The .vaz extension naming convention is cool, nice docking transparency.  A unique default texture may create a fresh vibe when creating the primitive shapes.  So far the editor has a nice chill vibe, kind of like King in Tekken3.  Time 2 box!


Developer

Thanks mate, haha the tekken 3 reference was good, like that you already got the grasp of the engine, even though the point lights are not having any viusal indication in the scene.