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Reclaiming "social games"

games about the humans who play them · By droqen

hanging

A topic by droqen created Nov 02, 2018 Views: 318 Replies: 1
Viewing posts 1 to 2

sorry sorry i haven't responded with the stairs!

i feel like 1st dragon has slowed down and i haven't been as excited about it, i wrote up a post-mortem over here: https://itch.io/t/327319/1st-dragon-social-community-post-mortem

i don't think i want to GM something over a long period of time, and i wish i'd designed this to be more evenly collaborative.

also: activity dwindled and my mind wandered to new ideas.

ahh

(1 edit)

to everyone who participated: genuinely, thank you so much and i appreciate each & every contribution.

i had big hopes & weird plans for 1st dragon, and i think i ... stretched them out too much. i'm thinking about doing something like this again but on a much smaller scale, built to last a week, tops. i apologize deeply for overscoping, for overestimating how long my attention (and your attentions!) might last. but i think if i did this again, i would make a better plan, and i would be able to actually make it... a full experience, from start to finish, with better tools in place for accepting creative inputs and rewarding them more deeply.

i hope everyone had a good time >.<