Nothing Beside Remains is a world-building TTRPG about incomplete stories, about legacy and history, about artefacts and assumptions. Designed for 3-5 players, the game requires pen, paper, dice and a pack of cards to play, and takes roughly three hours to complete.
To tell a story in Nothing Beside Remains, you will build artefacts and recount their journeys through time. You will describe how they were used, what they represented and how they changed over the years. You will envision what these artefacts meant to the people and the community that held them. How they shaped the history of the places they were kept and how they were forgotten.
Inspired by Avery Adler's A Quiet Year and Everest Pipkins The Ground Itself. This game was written as a part of my thesis. Nothing Beside Remains is available for download for free at the following link: