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The Aching

Horror adventure game in an unsettling other world. · By Hadrosaurus Software

Problems with MT-32 on real hardware

A topic by richardpickles created Nov 15, 2023 Views: 168 Replies: 11
Viewing posts 1 to 13
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Good news first. I just played through the latest version on a Tandy. I loved the new areas and everything worked perfectly. Really enjoyed finding all the extra lore that was added. 

I thought I'd try it out in EGA as well with the MT-32 but I'm not having so much luck. The game runs fine but I'm not getting more than a couple of hanging notes from the MT-32. I've tried this on a 286, 486 and Pentium II, none of which worked correctly. They are all using MPU-401 emulator cards of various sorts to connect to the MT-32. I've never had any problems with other games so there seems to be an issue of some sort with your MIDI drivers. 

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Your MIDI cards are all set to port 0x330, right?

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Yes, all of them. 

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Would you be able to record a video of the bug happening so I can see the behavior?

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Oh! Also, which version of the Aching are you playing?

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I'm on 1.07. I've recorded a video on the 286 from my phone. The video is terrible but you should get the idea and I got the MT32 into shot so you could see what is going on. I'm selecting none for digital audio and MT32 obviously. I started up Space Quest 3 after to prove it works otherwise.

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Hmmm....I notice you're not getting the * Gorgon 2.01 * message on your MT-32 where as Space Quest III *does* print it's intro messages. Is that an Amstrad? I wouldn't have thought that would be an X factor but I'm curious now. Could also be a timing issue where I'm trying to push too much data to the MT-32 too quickly if the CPU is powerful enough. Let me double check and see if I can find a better way to time the messages.

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Would you mind pulling down a test build from the public git? I just updated it. All you need is the GORGON2.EXE file.

https://gitlab.com/hadrosoft/gorgon-gdk/-/tree/master/engine/dos/prevga

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That appears to have fixed it. I quickly tried both the 286 and the PII before work and everything works as expected now. Thanks for the quick fix! I'll give it a full playthrough later on.

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Thanks for the patience! Looking back it seemed like such an obvious oversight on my part. There's a few bugs with the game still getting ironed out before we push out a proper v1.08 update, but good to know it's working on more real hardware! We hope you enjoy the game!

I played through it all last night. The only issue I ran into was the music not playing after loading a savegame on one occasion. I have no idea how reproducible this is but I was in the room with the scholar with music playing. I saved my game then took the pills to get the secret ending. The same music kept on playing at this point which may or may not be right. I reloaded my save and there was no sound at all. I walked outside, still wasn't hearing anything and decided to reload again at which point the music was playing again.

I think I know what happened there. I'll make sure that fix is in the next patch. Thanks for letting me know!