I was a bit cautious about my excitement for your new game, especially after "1 Minute" fiasco and yet I proceeded with new hope - unfortunately I was let down again. I don't like to be honest, because most of the time it comes as a "passive aggressive" tone, but you got to change the perspective on how to make games more "acceptable" for the players. I truly appreciate the hard work you put in with the games, but the puzzles are overly ambiguous. This time, I was able to escape the first room - "code" as for the first letters combining the numbers, alright, not bad, but the second one was just too much. And its not that I don't invest my time with your games, rather I see no point, because it becomes even more blurred once you go through another level, and another one - just start simple, make a very simple game focusing on the atmosphere and build from that.
I wish I could say more positives, but I can't. But, I do hope, with all the best intention that your next game can offer some more direction and less ambiguity. Best to you!