Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Lew Pulsipher's Doomstar

The hidden unit board game of strategy and cunning · By LargeVisibleMachine, codebyfire

0.9.3 - "I'm sorry Dave, I'm afraid I can't do that"

A topic by LargeVisibleMachine created Jul 29, 2016 Views: 395
Viewing posts 1 to 1
Developer

The big AI release is here! While this is still a very early version that won't offer much of a challenge yet we've overhauled the code completely and can now start putting in different rules and weightings as well as personalities for the different characters so should see some big improvements going forward.

In terms of testing, at this stage the most important thing we want to find out is if people are experiencing any performance issue with the AI taking too long to submit it's moves, but any thoughts on bad/good strategies are also welcome.

In other news I'm happy to report the full release will come to Steam as well as itch.io and everyone who has bought (or buys) a copy will obviously get a free Steam code as well. Also if you bought the game and haven't received a complimentary code for Sector 219 yet please get in touch as I'm sending those out manually and might have missed someone.

Changelog

  • AI overhaul (proper move weighting, AI personalities)
  • Black hole bug fixed
  • Explosion tweaks
  • Crash reporting