Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Link's Awakening DX HD

PC Version of The Legend of Zelda: Link's Awakening DX · By linksawakeningdxhd

Amazing recreation, but it requires some finetuning

A topic by Individual created Dec 14, 2023 Views: 1,746 Replies: 6
Viewing posts 1 to 2
(2 edits) (+4)

Thanks for releasing this version, it looks fantastic, although it's doesn't 100% replicate the game experience and physics.

For example, the circular attack shouldn't be always counterclockwise... in the original game, if you loaded the attack while looking right or left, the attack circled clockwise, and in the Oracle sequels it was always clockwise.

Unlike the original L.A. game, this port doesn't let you jump while charging a sword attack, nor you can pick items with the tip of the charging sword. Also, objects lost their blinking animation when they're going to vanish, and the collision with obstacles like walls feel slightly off.

Nothing too big, the game still feels great, but I would love to see this small issues fixed in future updates.

(+1)

I would also like an option to disable the soft shadows, replacing them with a pixelated shadow when you jump.
They feel a little off place with the rest of the rest of 8-bit pixelart

(+2)

This actually can be turned off, but you need to edit the settings file. It would be nice to see this added to the actual video menu

(+1)

Thanks for the tip! Unfortunately if I disable shadows I lose the shadow below the character when I jump, which is important to land correctly.

I'll keep shadows ON, until a more pixel-art shadow option is added.

(-12)

Wow nitpicky much?

(+4)

These are valid criticisms for something that's clearly trying to recreate the original game, as they directly help guide towards doing that clearly and succinctly.

(+2)

This kind of criticism is actually very helpful to the developer and is not nitpicking.