sup Casey Kasem?
I played a little of the updated version where you added the map a while ago, but I was able to spend more than an hour with it today and just wanted to give some feedback.
It’s so different from the first few I played, and 99% of the changes are for the better (on some of the old ones I would die in the first room very easily), and the only things I would maybe consider changing are because the older builds had this distinct feeling that’s hard for me to describe, but I’ll try my best…
-the opening where that King (I guess that’s what he was anyway) sentences you to the pit, although it was annoying figuring out how to give him the paper, it kind of added to what got you there in the first place, and I liked the touch of being left with only a bible (that was the book you started with right?) and having to throw it into the pit to start the game again was such a great way to convey how hopeless your situation is!
It’s probably too much to change back to make everything revolve around it, but I would suggest the opening start in that pit room, and some text explaining the Bible being your last piece of hope as you’re forced to throw it in by those 2 guards, then they leave and lock you in. (let me know if you think that’s too much, it seems cool in my head, but I’m not a religious person, and I don’t even know what kind of headaches that could cause you if you went that route)
And the only other thing is there’s something that feels off with the character having a map (Again, I’m probably overthinking it, and I don’t really know the story, or the reasons behind the decisions, it’s just the way it seems in my head) but if the map were given to him by someone who has been in there for far too long, and it was only partially complete, I think that would be a cool way to fit it in.
Anyway, it’s great man, really love it so far!!!