New Release: v0.6.30.x
This release will automatically update on all platforms. Please restart the game to begin the update.
New
- Introducing loot caches - These heavily guarded areas can be found dotted throughout the map and contain 2-3 crates and 2-3 high level asteroids but are guarded by an invincible enemy spawning contraption and should be approached with care
General
- Tweaked several tutorials to make things clearer
- Adjusted the color and brightness of crates to make them slightly more easy to spot
- Drone and consumable level tier is now displayed as a colored border in the top right display
Balance
- Mining Laser 1 is now awarded by default after the first run
- Significantly increased (+600%) the amount of damage needed to open a crate
- Bad cards should no longer appear as a choice at level up, why would anyone pick them?!
- Drone damage will now scale correctly with card tier, mining drones will mine faster
- Consumable damage will now scale with the card tier, also applies to the freeze mine duration, and nitrous duration and strength
- Nitro Boosts now stay available for the whole duration and are no longer cancelled on releasing the button
Fixes
- Fixed several map regeneration issues caused by revisiting older areas that had been mined after moving a fair distance away from them
- Restored the shockwave effect when killing enemies, for some reason this had been disabled weeks ago
- Quitting a run by exiting the game will no longer allow the player to retain the clones consumables and drones on respawn
- Fixed several issues with the asset preloading system to hopefully fix many of the initial frame drops on the first run