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considering how unity is being a big ol cunt about using their engine hence forth

A topic by Berry.mcdingle created Jan 05, 2024 Views: 488 Replies: 2
Viewing posts 1 to 2

have you guys checked out the Defold engine??? Defold was made by unity (i think) but its also free. forever. 


"Defold uses Lua for scripting,<a href="https://en.wikipedia.org/wiki/Defold#cite_note-:11-13" ]<13]<="" a=""></a><a href="https://en.wikipedia.org/wiki/Defold#cite_note-:11-13" ]<13]<="" a=""> but also allows native extensions, written in </a>CC++, and target-specific native languages. Defold projects are organized as collections, which consist of a hierarchy of game objects containing in-game entities. Scripting between game objects is handled using the message-passing paradigm, which allows scripts to intercommunicate in call-response and event-based models.<a href="https://en.wikipedia.org/wiki/Defold#cite_note-:6-16" ]<16]<="" a=""></a><a href="https://en.wikipedia.org/wiki/Defold#cite_note-:6-16" ]<16]<="" a=""> Defold's IDE natively supports in-editor </a>Git tracking"

https://en.wikipedia.org/wiki/Defold

Developer

Changing an engine midproject is not really an option. Although after unity backtracked unity's new rules won't really affect us.

oh they backtracked? super good to hear. and i know changing engines isnt really viable. i was just thinking it may be a whole lot easier with defold since theyre apparently very similar and bot use .lua and all that. inconsiquential now. happy to hear it wont be an issue anymore though =) new update out yet?