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Healing

A topic by MajorBaka created Jan 06, 2024 Views: 199 Replies: 1
Viewing posts 1 to 2

It would be cool if the protagonist would drink some healing potion automatically when reaching 0 HP. It is difficult to estimate sometimes how much damage will occur in the next round.

Learning when to use consumables is one of the core components of a roguelike. The game is about decision making, this would remove a huge portion of what the player is supposed to be doing.