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Hot-swapping weapons exploit?

A topic by GGFreak created Jan 08, 2024 Views: 165 Replies: 1
Viewing posts 1 to 2

Found this game thanks to 11Dragonkid, and didn't even realize I already owned it thanks to a bundle. Love the system so far, it looks very fast-paced and fun, though I have one minor worry. Given that you can swap weapons freely, any of the weapons with "Takes an action to reload/cooldown, but you may swap weapons to reset its need for reload/cooldown" in its text can effectively just, not have it, as any minmaxy players could just argue that swapping from one weapon and then back immediately. Personally I would homerule it as the player having to at least fire the swapped weapon first before the reset "happens". I guess I'm asking, is the hot-swapping of weapons like Jotunn or Goreshot meant to be mostly flavourful, or should there be some tiny cost to it, like having to at least use another weapon? In the grand scheme of things there's not much of a difference, as now the cost goes from "Spend an action to do nothing, or swap twice at no cost" to "Spend an action to do nothing, or spend an action to use another weapon", but the reloading/cooling down would still feel more impactful like that, I imagine.

Developer

Fantastic question! I think I inserted that exact implementation of the weapon switching in the recent patch, but I think it got left out. Yes, requiring a shot fired from a weapon swap is the preferred way of play, but as you said, please feel free to mod the game any way you see fit. You can even release unofficial content for the game if you’d like with proper credit and even sell it! Again, thanks SO much for these comments, and I’ll implement them in the Battlemaps update coming next month!