Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Accessibility Concerns

A topic by Icarus_Dreams created Jan 17, 2024 Views: 206 Replies: 3
Viewing posts 1 to 2
(+1)

I just want to start this off by saying that I love the concept of this game, and what I can see it looks like something I have wanted for literally years, and as soon as I can afford to buy a copy I'm snagging one.

The use of color alone to differentiate the "damage, heal, special" trifecta can be not super accessible to people with certain kinds of color vision deficiency. Replacing the flat colors with something like color + image (such as adding a sword symbol on red squares, etc) or color + pattern (such as red having horizontal stripes, blue having vertical stripes, and green having diagonal stripes) would help those people to be able to better read the ability.

Developer (1 edit) (+1)

Thanks for checking the game out! I'm glad it's up your alley. 

That exact accessibility concern you described is on my list of future updates (it's listed in the game doc itself) and should be coming sooner than later in the process. The plan right now is to go with the color and pattern combo similar to what you described here. 

I'm also looking into ways to do alt text descriptions of the patterns and such for folks too (but that one is likely a bit further down the road).

(+1)

Egg on my face lol I read the whole description and somehow didn't notice you were a step ahead of me. Glad to hear!

Developer(+1)

Oh, no worries! It's always a worthwhile reminder when it comes to accessibility.