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Error when launching

A topic by pakhrom created Jan 30, 2024 Views: 237
Viewing posts 1 to 1

Celeste 64 v.1.0.0

Error Log (1/30/2024 8:14:51 AM)

Call Stack:

System.NullReferenceException: Object reference not set to an instance of an object.

   at Celeste64.Audio.LoadBank(String) in C:\Users\thenb\Projects\Celeste64_Dev\Source\Audio\Audio.cs:line 147

   at Celeste64.Audio.Load(String) in C:\Users\thenb\Projects\Celeste64_Dev\Source\Audio\Audio.cs:line 127

   at Celeste64.Assets.Load() in C:\Users\thenb\Projects\Celeste64_Dev\Source\Assets.cs:line 123

   at Celeste64.Startup.BeginGame() in C:\Users\thenb\Projects\Celeste64_Dev\Source\Scenes\Startup.cs:line 16

   at Celeste64.Startup.Update() in C:\Users\thenb\Projects\Celeste64_Dev\Source\Scenes\Startup.cs:line 46

   at Celeste64.Game.Update() in C:\Users\thenb\Projects\Celeste64_Dev\Source\Game.cs:line 122

   at Foster.Framework.App.<Tick>g__Update|69_0(TimeSpan)

   at Foster.Framework.App.Tick()

   at Foster.Framework.App.Run(String, Int32, Int32, Boolean )

   at Foster.Framework.App.Run[T](String, Int32, Int32, Boolean )

   at Celeste64.Program.Main(String[]) in C:\Users\thenb\Projects\Celeste64_Dev\Source\Program.cs:line 23

Game Output:

Celeste 64 v.1.0.0

Foster: v0.1.13

Platform: Microsoft Windows 10.0.22631 (X64)

Framework: .NET 8.0.0

SDL: v2.28.5

OpenGL: v3.3.0 - Build 31.0.101.4502, Intel(R) Iris(R) Xe Graphics

FMOD Bindings: v20218

FMOD: v20207

Loaded Bank: C:\Games\Celeste64-win-x64\Content\Audio\Master.strings.bank