Celeste 64 v.1.0.0
Error Log (1/30/2024 8:14:51 AM)
Call Stack:
System.NullReferenceException: Object reference not set to an instance of an object.
at Celeste64.Audio.LoadBank(String) in C:\Users\thenb\Projects\Celeste64_Dev\Source\Audio\Audio.cs:line 147
at Celeste64.Audio.Load(String) in C:\Users\thenb\Projects\Celeste64_Dev\Source\Audio\Audio.cs:line 127
at Celeste64.Assets.Load() in C:\Users\thenb\Projects\Celeste64_Dev\Source\Assets.cs:line 123
at Celeste64.Startup.BeginGame() in C:\Users\thenb\Projects\Celeste64_Dev\Source\Scenes\Startup.cs:line 16
at Celeste64.Startup.Update() in C:\Users\thenb\Projects\Celeste64_Dev\Source\Scenes\Startup.cs:line 46
at Celeste64.Game.Update() in C:\Users\thenb\Projects\Celeste64_Dev\Source\Game.cs:line 122
at Foster.Framework.App.<Tick>g__Update|69_0(TimeSpan)
at Foster.Framework.App.Tick()
at Foster.Framework.App.Run(String, Int32, Int32, Boolean )
at Foster.Framework.App.Run[T](String, Int32, Int32, Boolean )
at Celeste64.Program.Main(String[]) in C:\Users\thenb\Projects\Celeste64_Dev\Source\Program.cs:line 23
Game Output:
Celeste 64 v.1.0.0
Foster: v0.1.13
Platform: Microsoft Windows 10.0.22631 (X64)
Framework: .NET 8.0.0
SDL: v2.28.5
OpenGL: v3.3.0 - Build 31.0.101.4502, Intel(R) Iris(R) Xe Graphics
FMOD Bindings: v20218
FMOD: v20207
Loaded Bank: C:\Games\Celeste64-win-x64\Content\Audio\Master.strings.bank