Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Long Haul 1983

A solo RPG of empty highways and relentless threats. · By SPC

How'd you come up with the soundtrack?

A topic by playingwithmyself created Feb 02, 2024 Views: 126 Replies: 3
Viewing posts 1 to 2

Hey, I was just curious how you came up with the soundtrack/playlist for this game? Did you just look for and find songs you liked and resonated with the theme?

Developer

thanks for the question!

One of my very first design ideas, as Long Haul was still taking shape, was: What if you could level up a character by listening to a song?

“Your character gets stronger by listening to the Staples Singers” was an early part of my pitch. 

I knew I wanted an ambient soundtrack, so I began researching early ambient and experimental electronic music. 

For the pop music that appears during gameplay, I knew that I wanted songs that were very specific to the period — stuff that was released in 1982 and early 1983 that could reasonably appear on a radio — but nothing that felt like your generic “80s music.” 

It’s part of a larger attempt to sketch out an early 80s setting that wasn't defined by the common neon/vaporwave/synth aesthetics. 

(These trappings are universalized, despite their deep connections to particular class, age, race, & regional identities. I wanted to move beyond that.)

thanks for responding. Also, how is the SRD coming? I only ask because I have an idea for a game that would work well the long haul rules and the voice recording idea.

Developer

SRD is going slowly! Some big health issues have slowed a lot of my work down. But that shouldn’t stop you from releasing something! 

Feel free to shoot me an email (seanpatrickcain@gmail.com) and we can chat!