I'm on Godot 3.5 using the latest version of Twisted. I'm trying to set up a basic animation that moves the IK target sprite on the built in demos (e.g. 2D_Test_Scene_6.tscn) . Even though moving the target in editor mode bends the arm of the character correctly, if I move the target's position in either AnimationPlayer or a gdscript, when I run the game and it plays the animation, the target moves and so does the endpoint, but the limbs are not bending correctly.
Is there something extra I need to do to activate the entire IK chain each frame?