Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Heroes of Adventure

Index of Heroes of Adventure releases and community forum · By Nameless Designer

Questions on spells

A topic by zanaffar81 created Feb 05, 2024 Views: 176 Replies: 2
Viewing posts 1 to 3
(1 edit)

Hi,

I am very happy to stumble upon this site, the game looks amazing, I hope more people see this hidden gem.  I do have a question about spells, lets take portal as an example:

Portal (Range: Medium | Targets: 1 | Size: Medium | Spell Range: Far | Resisted Level: 3 | Check: Magic 10 | Resisted Check: Magic vs. Will) Target can be teleported to a visible location within range.

Everything is self explanatory until the "Resisted level 3" section.  I have looked and used a search function to find this in the rules, but I am assuming this spell works on PC's level 1-2 without a resisted check, but level 3+ have a resisted check?

here is another spell:

Blackfire (Range: Short range area | Targets: 1 | Damage: d4 | Check: Magic vs. Agility) 

A swirling black fire engulfs all victims in short range area which causes damage.

I am confused with the range of the spell "short" and the number of "targets" when combined with the flavor text "engulfs all victims in short range".  Should the mechanic line of the spell take priority over the flavor text or is this just a typo?


These two spells stuck out to me upon first reading the documents and again, I had a fun time reading these rules books.  Thank you for creating an edition of fantasy role playing game I have been waiting for to play for so long.


Thank you for your time.

Developer

Hey zanaffar81, thanks for checking out the game.

In answer to your questions, the spell 'stat block' determines the effects of the spell.

  • Portal spell, you have interpreted this correctly. The term 'resisted' was added to help clarify that a level 3 or above Monster can resist (i.e. being cast into a portal against their will). 
  • Blackfire spell, the stat block should over-rule the description here. I could tighten the wording to 'engulfs all targets within range' and leave the spell stat block to inform how many targets and range.
  • Please note that all spells can be 'amplified' (Page 51 of the Players Handbook) and so targets and range for example can be increased by spending more health.

Hope this clarifies your questions and thanks for the feedback.

Thank you for your time and yes this does help to clarify the spells in my mind.