Hey everyone!
The team here at Idiom have had our new horror game in the oven for quite some time; speaking from a developer's perspective, we're also prone to quite a lot of tunnel vision, and while the reception of our new title has been positive, we're constantly looking into how we can improve our internal workflow and production methods for upcoming projects.
Burn The Witch is a bodycam horror game that includes vehicular traversal as well as the on-foot gameplay loop of gunfire, exploration and puzzle solving. For a small team, this can be a tremendous endeavour.
Any feedback on what areas we could improve in would be much appreciated.
Project Link:
https://idiomcreations.itch.io/burn-the-witch
In case anyone would like a peek, screenshots are attached:
We hope you can find the time, thanks!