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I move and it crashes And it has something to do with the field of view.

A topic by Zackmask24 created Feb 09, 2024 Views: 186 Replies: 2
Viewing posts 1 to 3
(1 edit)

the error log
Celeste 64 v.1.1.1

Error Log (02/09/2024 16:52:30)

Call Stack:

System.ArgumentOutOfRangeException: fieldOfView ('NaN') must be greater than '0'. (Parameter 'fieldOfView')

Actual value was NaN.

   at System.ArgumentOutOfRangeException.ThrowLessEqual[T](T, T, String)

   at Celeste64.Camera.get_Projection() in D:\a\Celeste64\Celeste64\Source\Graphics\Camera.cs:line 128

   at Celeste64.World.Render(Target) in D:\a\Celeste64\Celeste64\Source\Scenes\World.cs:line 659

   at Celeste64.Game.Render() in D:\a\Celeste64\Celeste64\Source\Game.cs:line 301

   at Foster.Framework.App.Tick()

   at Foster.Framework.App.Run(String, Int32, Int32, Boolean , Renderers )

   at Foster.Framework.App.Run[T](String, Int32, Int32, Boolean , Renderers )

   at Celeste64.Program.Main(String[]) in D:\a\Celeste64\Celeste64\Source\Program.cs:line 25

Game Output:

Celeste 64 v.1.1.1

Foster: v0.1.18

Platform: Microsoft Windows 10.0.19044 (X64)

Framework: .NET 8.0.1

SDL: v2.30.0

OpenGL: v3.3.13399 Core Profile Forward-Compatible Context 15.200.1062.1004, AMD Radeon HD 6450

FMOD Bindings: v20218

FMOD: v20207

Loaded Assets in 5047ms

Strawb Count: 20

Loaded Map '1' in 338ms

I get the same problem, can't fix it too.

Thank you.