Hi there, thanks for sharing the game!
Everything works fine, no bugs encountered...
I played it through and liked it a lot.
The weapons are cool and make it worth playing again, just to see which new weapons show up.
I like the one word introductions to the levels! Its a great way to give a teaser for what is coming up and I think you can infinitely expand on that idea.
The keyboard controls work perfectly (will there be controller support in the future?)
- The second time I was facing the boss, I thought it was a bit repetitive.
I felt, he could have half the energy, because once the pattern was figured out it was only grinding through the motions.
- Sometimes, when there were straight corridors in one direction, I felt they could be shorter or might be with some obstacles to mix the hopping in one direction a bit up.
- Generally, I felt, the levels could be a bit smaller and tighter. More condensed. E.g. the boss would run all the way to the other side, but that would also work in a level half the size and might lead to more fighting. Might be tinier dungeons but more levels?
- Some monsters (like the red one in the "hell" level) seemed to take their turn, but not go anywhere.
It seemed like they would hop to a wall and back in the same turn? It was hard to see what they were trying to do.
- Fighting is very intuitive, I love that you just have to point to an enemy.
- Switching weapons also works great.
Thats my feedback :)
Thanks again for the game!
Keep up the great work!