COMPLETED 0.9
*new features*
- update stay indicator
- unit formations
- constructor
- blocks
- damage enemies
- don't collide (took a while to decide on this)
- can capture
- player is now a car
- when a team loses its last hq, destroy all units on that team and set all structures on that team nuetral
- new units
- artillery
- rocket moves in parablolic arc
- rocket faces direction its traveling
- stops to shoot
- spawns aoe area
- spiders!
- sniper
- bullets go to middle of structures
- when turning off structure, refund unit being built
- changing unit to build resets and refunds
- can change unit structures produce
- (!!!) units stop when attacking instead of always charging into their target
*bugs fixed*
- fix pressing tab in tutorial
- lighting got real messed up (shadow bias of 0 is not allowed)
- unit formation bugs (wowie took longer than the feature implimentation)
- can get stuck in controller menu
- units detector doesnt detect units that started inside
- damage areas now correctly do not friendly fire
- units stop attacking when told to follow sometimes
- make artillery able to capture
*tech debt*
lots of stuff was in 1 big file so i did good programming and broke it into more files
- refactor all structures
- unit detector types