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Dev Log #2 Production || Janna

A topic by Janna Al-Hashimy created Feb 20, 2024 Views: 99 Replies: 1
Viewing posts 1 to 2

Production on Algos Marketing Company is moving along pretty smoothly with team Brain Soup, everyone has their own set of tasks cut out for them and we have been managing with the small group we are. I have been mainly focused on the game/level design role. These past couple of weeks, we have decided on the direction we want to take with our design and this included a Twitter-like form of three different characters. Each character is ultimately someone you want to sell a product to and try to convince them to purchase the product. I was tasked with designing the Walrus's dialogue. This ultimately forced me to learn more about walruses and find out about their habitat and their day-to-day activities. With this, I tried replicating a Walrus's behaviour as if they were human in the narrative dialogue texts. Narrative as a topic is not exactly my strong suit, however, I do enjoy a good story with engaging characters so I hope through playtesting I will find out if the character is somewhat interesting or not. Next stop, is editing the dialogue to be more engaging, enhancing the current level design and adding more levels and finally adding a little introduction/tutorial sequence.

Blubber hard-carrying with the icy conditions ngl, but restricting movement is a pretty big tradeoff. 

Great post Janna! It's cool how you were able to step outside of your comfort zone and do some dialogue, adapting to the team's needs. That's an incredible skill to have in the indie scene and so far it's looking great with the Walrus tweets. As an introvert #14 hits hard #noiseaintit.

I'm interested to see what other kinds of animals you might have to research like the Walrus, it would be exciting to see this all play out in-game!