I have an idea of combining two genres for the game jam game I want to make. But I got to thinking, which requirements for roguelikes are mandatory?
Theres:
- Permanent death
- Turn-based movement
- Procedurally generated dungeons
- Tile-based graphics
- Dungeon exploration
- Treasure collecting
If we replace turn-based movement with real-time movement, replace dungeons with a semi-open world that is randomly generated, have the enemy placement and objective of the game be randomized, and replace tile-based graphics with 3D, this would be considered a rogue-lite.
Would that be an acceptable game for this jam or do we need to create a hard-core roguelite that includes all of the above elements?