I wanna thank you all for the support while I work on this game.
I'm working as fast as I can but this game will be, unlike the previous free ones, very rich in detail and options so it needs much more work and dedication. To be completely honest, I'm not sure about the "when/how/where/why" shrinking method and occasion yet, cuz when you shrink a character in a game like this, everything you made before (pre-rendered screens, interactable characters that can talk to you and reveal more, objects you can use, etc) pretty much goes down the drain and you have to REmake every screen where the shrunken character can navigate to, for the sake of gameplay. That also means a LOT more time than necessary, just to make you click through boring screens where you can talk to no one and maybe get lost in the quest at hand.
In this one, tiny men will be seen (vored, crushed, etc) before you can willingly shrink yourself or unwillingly end up tiny, so there will be some good giantess-on-tiny action to enjoy since pretty early stages.
Also, when I'm finally finished with the first few quests at the police station, you'll be able to travel to new locations with a partner (female, obviously) and investigate the mystery surrounding Clacking Hills, like in a proper detective games (but with lots of pervy scenes, tinies, and women awarely or unawarely eating and crushing them).
One of my ideas is to offer the player the chance to temporarily shrink himself so he can explore otherwise unaccessible areas (and unlock more interaction with the girls, and yes you can die from that). However, he will return to normal size after a time (like after you decided to take a nap) and let the shrinking effect wear off.
Long story short, this game isn't gonna be a "giantess game with detective/puzzle elements" but rather a "detective/puzzle game with strong shrinking/giantess elements" and other fetishes, like hand crushing, food fetish (perhaps with man shaped gummies), lots of spying/peeping tom (I think you're gonna love this one), and others I haven't decided yet, like "teddy bear" (but the girl is unaware of the shrunken man inside).
In the next one, I aim to make the player spend quite a bit of time unlocking things like extra art on the station computer and discover secret locations to do a bit of spying/peeping tom activities.