I'll add some known issues here. You can also post bug reports below. But please keep in mind that a lot of stuff is unfinished, especially with the controllers. Regarding these you don't need to report anything right now. Else, report it only if you think it's a big issue.
Known Issues as of 2024-04-30:
- OLM clamps are a little scuffed right now and can bug out, especially in multiplayer
- FTS sound effect is not properly set up yet
- control panel ship keyboard input routing button is same as booster so when you use a keybind it triggers same function on both devices (fix ready)
- flap drag calculation is a bit too much oversimplified (fix tbd)
- When attitude Z target and actual are around +/-180 there is a discontinuity leading to a slight twitch in the controller output.
- Booster: when you have all gimbal engines at full throttle and propellant mass is very low the controller might start to oscillate a bit (you can prevent it by lowering throttle).
- While there is a Gamepad section in the main menu settings, the key binds are not set up yet, so you can just use defaults and walk around. Also, it might only work, if you use it via the Steam Gamepad thingy.
- The atmosphere is fake and earth is flat. If you fly far to the side it will look like you are high up, but the altitude will show the actual value. If you come a bit below zero, the actor will be destroyed.
- there are reports of the booster randomly disappearing out of nowhere in mid flight with the boom message showing up on the panel. Not sure what's happening here yet.
- trying to lift the hot stage ring is slightly bugged right now, but when you are very careful you can actually lift it on top of the booster
- LINUX: crash when clicking on credits or changelog button