I have very little time to spare this week, but I'm going to try and churn out a roguelike anyway. Fortunately I've spend a good amount of time setting up my own Roguelike framework in bad Javascript, so I won't have to worry about Dijkstas and Bresenhams. My main goal is to transfer the feel of the 2006 action game/immersive sim Dark Messiah of Might and Magic to the turn-based 2d roguelike format.
This means chaotic, swingy combat with a lot of interaction with the environment. Every fight should be a desperate scramble, but also winnable. I'm not quite sure how I'll balance that. The whole magic and stealth parts of that game won't make it over due to scoping, and I'll switch up the theme as well.