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Piss and Vinegar

A topic by Brain in a Bowl created Mar 04, 2024 Views: 192 Replies: 8
Viewing posts 1 to 8

I have very little time to spare this week, but I'm going to try and churn out a roguelike anyway. Fortunately I've spend a good amount of time setting up my own Roguelike framework in bad Javascript, so I won't have to worry about Dijkstas and Bresenhams. My main goal is to transfer the feel of the 2006 action game/immersive sim Dark Messiah of Might and Magic to the turn-based 2d roguelike format.

This means chaotic, swingy combat with a lot of interaction with the environment. Every fight should be a desperate scramble, but also winnable. I'm not quite sure how I'll balance that. The whole magic and stealth parts of that game won't make it over due to scoping, and I'll switch up the theme as well.

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I've got my first dev log up, covering days 1 and 2. Pretty nice progress, so far.

https://braininabowl.itch.io/piss-and-vinegar/devlog/693263/7drl-dev-log-days-1-...


And here's a dev log for day 3: Not too much progress today, but things are moving along.

https://braininabowl.itch.io/piss-and-vinegar/devlog/693641/7drl-dev-log-day-3

Day 4: https://braininabowl.itch.io/piss-and-vinegar/devlog/694063/7drl-dev-log-day-4

A bit of a downer. It'll be better after some sleep.

I really dig the aesthetic of this - keep your head up! Things are awesome and staving off spaghetti code is worth it in the long run.

Thanks for the support, things are already looking up.

Log 5 is up! Slowly getting there.

https://braininabowl.itch.io/piss-and-vinegar/devlog/694600/7drl-dev-log-day-5

No time to write a dev log for the last two days or write a fancy page, but the game is live:

https://braininabowl.itch.io/piss-and-vinegar

Almost every feature I had scope for in there, I just had to cut the procedural music generation and the save/load functionality (and some balancing and polish)

After a bit of a cooling down, here's the release devlog:

https://braininabowl.itch.io/piss-and-vinegar/devlog/696395/7drl-release