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All is Fair in Dust and Air

A Visual Novel set in the Guns of Icarus Universe. · By brokenhammergames

New Engine and Future Development Sticky Locked

A topic by brokenhammergames created Mar 04, 2024 Views: 26
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Developer (1 edit)

As has been discussed in our monthly reports, we've been investigating for sometime now about whether or not to remain with Tyrano as our engine of choice. The community has been wonderful and there was a lot of hope that Strikeworks would improve or fix many issues that needed to be worked out.Unfortunately, communications with Strikeworks have been abysmal. We've tried numerous times to connect with their Japan developer and been met with silence. His focus is on releasing art packs and DLC for Tyrano, not on addressing the community.

Our two choices, after much investigation, has fallen upon Renpy and Naninovel (Unity). At this point, Strikeworks would have to really wow us to court us back to their engine and given how poorly they treat the western developers, we are pivoting to Naninovel and Unity. Renpy is robust but we like the benefits of working with Unity. Naninovel also makes porting in scripts a lot easier which is important for us going forward.

What does this mean for Dust and Air? Well, we're right now using our Project 2 to figure out more of the kinks with using Unity. Currently, it is looking very positive at the moment. Unity meets every need we've wanted for Dust and Air that Tyrano promised for years but never delivered properly.

Currently, we're looking into developing some tools to bring Dust and Air over from Tyrano to Unity. We'll also be looking at possible options for game saves. Project 2 development is greatly helping this and we're getting very hopeful for the future story expansions.

We apologize for the delay and time taken as we put forth every effort we could to exhaust all options. Fellow developers have also been doing similar.

We do intend to continue to support our KS Converter tool and will be looking to adding support for Naninovel as well but unless Strikeworks performs a miracle, we view their engine as end of life and we encourage other Tyrano devs to make the switch before their projects get any further into development.

We'll continue to update as we go via our monthly reports. Thank you.