Dear Players,
- We present changes for the Mage, Knight, and Archer classes to you. Mages and Archers receive additional health, while Knights gain more health and armor. Additionally, Knights will receive a boost in attack power.
- We have adjusted the formula for calculating strength to better reflect a hero's actual power, although it still needs to account for ultimates and passive abilities.
- Furthermore, we have improved the functionality of control effects to be more accurate. Stun, fear, freeze, silence, and petrification now operate correctly. The application system for these skills has changed: when an effect triggers, it applies to all heroes hit by it, who then utilize their immunity against that skill. All heroes now have an innate immunity to control effects at a rate of 40-45%.
- Moreover, a new parameter called "control enhancement" has been introduced. Each point in this skill weakens enemies' immunity to control effects. None of our heroes currently possess this skill, but it will be implemented in upcoming versions.
- Additionally, we have slightly enhanced opponents in all modes. Enemies now consider not only the level but also their rarity corresponding to that level. For example, a 300-level Leila will be considered UR hero, whereas a 301-level Leila will be considered XR. This adds complexity to battles but allows us to adjust the game's difficulty balance.
These changes are not final. We will monitor the updated heroes and make adjustments as needed.
The updates will take effect today in a few hours.
We are excited to hear your feedback.