I'm working on JJXB's Double Dragon II 3DN and I now see what he meant by "garbage at the bottom of the screen buffer". See photo below for explanation:
I checked this out on a regular emulator, and sure enough it shows up there too, so this is a problem with the original game.
Would it be possible to mask this in your emulator without removing the sprites when they are supposed to be used?
I figure it's probably not possible, but thought I should ask.
UPDATE:
As you can see from the picture below, this can be hugely distracting from the information at the bottom of the screen when it gets out of hand. I never really paid it much notice on the original game when the sprites aren't being expanded, but now that they're 3D you can't read anything when this happens.
UPDATE 2:
Wow! Look how the numbers from the bottom of the screen show up at the top while going up the ladder!
I wasn't able to verify this happens without the emulator, but there definitely is a constant mess of garbage without the emulator on the top and sides as you're moving around. We'll probably just have to live with it, but it's a shame that these minor annoyances are so prominent once you 3D the game.