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Just released the indev version of my colony sim game!

A topic by AssistEngineDev created Mar 12, 2024 Views: 81
Viewing posts 1 to 1

Ever wanted a game that bridged the gap between micromanaging colonies and macro-managing cities? Meet Realms in the Wilderness*! (*The name is still in the works.)

https://assistenginedev.itch.io/gios-colony-sim-codename-rwc

Of course, the game is still in very early development. It’s not really much more than a terrain generator. There’s not much to do, but I’m looking for feedback on the game every step of the way! …And for diverse platform testing. You know how it goes.

But let’s get hype! Some features in the pipeline as we speak: colonists (yes, there aren't any colonists yet), pathfinding, work queues, actions buttons, items, and crafting. Some exciting and, frankly, expected updates coming soon. But what about further ahead? When we reach a pre-alpha stage, we’re looking at tech trees, early game development, world map, other civilizations, and more. And other things expected in a colony sim, like hunting, agriculture, etc.

This sounds like a lot, can we really pull it off? I love programming and game design. I recently spent 200 hours in the past few weeks developing this game, I love it, and I don’t see an end in sight. Just trying my best to encourage you all that I’m ready to take this all the way, so please invest some hype in this.

That’s all. Keep grinding, devs.