In this sci-fi/otome game you play as a brilliant, if emotionally challenged, young math whiz recruited by NASA to look into an AI that's been misbehaving. But NASA isn't being totally honest with you and you find yourself being launched into space and sent to NASA's new moon base, mankind's fledgling attempt at leaving the planet. You long for home, but your only way back is to solve the mystery.
I'm getting used to the idea of the player being able to create their own experience, so much of a part of interactive fiction. It seems when telling a story there is a tendency to "go linear." Trying to break away from that.